Summer launch MouseMux V3 just launched. We'll be polishing it all summer with free updates, so early adopters get 25% off with code SUMMER26. See pricing
MouseMux Enterprise

Make your Windows software multi-user.

Multiple people, one Windows PC, and only one of them can interact at a time while everyone else waits their turn. That is the problem we remove. MouseMux gives each person their own cursor and their own input on the same Windows machine at once, whether they are on a mouse, a keyboard, a touchscreen or a pen, wherever they need it on the desktop, together in one app or side by side in different ones, sitting at the PC or connected over a remote desktop. We build it into your product, or hand you the engine to do it yourself.

Just want to run MouseMux as-is on your own machines? The Ultra license covers commercial use for a one-time fee, no call needed. This page is for building it into your own product, hardware or a custom app.

Training & simulationClassrooms & coding schoolsIndustrial control roomsPoint of sale & retailRemote supportLive productionCreative toolsResearch labsAccessibilityScreen wallsLocal co-op & game tooling

What we build

Same engine underneath, shaped to your world. Whichever fits, it starts with one conversation and a small, fixed-price pilot on your own setup.

Proven in production

Where it's already running

Applied Materials ABB BMW NHS Bosch Amgen Schiphol RUAG Vector UFA ROAV7 Micronav Avio Aero
Who you're working with

The team behind MouseMux

MouseMux comes from a small, senior team that has spent more than two decades on one problem: low-level input routing. Getting devices to the right people, HID, device emulation, input simulation and virtualization, remote collaboration, and all the failure modes that only ever turn up on real hardware in a real deployment. It is a narrow, deeply unglamorous specialty, and it is the one we know cold.

Run a project with us and you deal with the people who actually built the engine. No support tier, no hand-off to someone reading from a script. Just straight answers: what is possible, what is not, and how to get it into your product.

More than two decades of low-level input routing

HID, input injection, multi-device routing and the edge cases most teams never see.

Direct architect access

You talk to the people who built the engine, not a first-line support queue.

Proven where "mostly" isn't enough

Running in industrial, aerospace and simulation settings where "mostly works" doesn't cut it.

Input simulation & virtualization

We simulate and virtualize devices at the Windows input layer, emulating mice, pens, touch, gamepads and specialized controllers, and capturing or injecting input, so unusual hardware, simulators and remote tools behave like the real thing.

Projects start at €900

Every engagement begins the same way: a small, fixed-price pilot on your own software, so you see it working before you commit to anything bigger. Send us a few lines about what you're building. We'll tell you honestly whether MouseMux fits, and exactly what it would take.